Sol is a Ph.D. student advised by Prof. Sri Kurniawan (UCSC CM) and mentored by incoming Prof. Jas Brooks (MIT CSAIL) focusing on multisensory engineering and sensory accessibility. She previously studied at CMU’s Entertainment Technology Center under the mentorship of Prof. Jessica Hammer and holds dual B.S. degrees in Food and Nutrition and Information and Interaction Design at Yonsei University.
Her interdisciplinary research explores the intersection of hedonic design, motivational interfaces, and flavor science. She enjoys extending scientific and computational theories into everyday objects.
Before academia, Sol was a biotech skincare developer — and her food-inspired works have been showcased at a major cosmetic conference.
News
2025.08 Demo paper accepted to UIST Demo track
2025.08 Mentored two interns to graduate from SIP Research Program
2025.07 Led instruction Intro to VR course at Meta
2025.07 Received Dean’s Travel Grant to present research work
2025.04 Held a Scratch-’n-Sniff Vinyl Cutter Workshop
2025.03 Held a 3D Printing Key Chain Workshop
2025.03 Appointed as UCSC Maker Lab Manager
2025.01 Appointed as Ethics and Activism in HCI TA
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2024.10 Demoed Scented Days at CHI PLAY
2024.09 Foundations of Video Game Design TA
2024.08 Finalist at SF MoMA ARTCADE
2024.07 Visited ASU Electronics Lab
2024.06 Visited ASU Kitchen Lab
2024.02 Taught HCI220B: Arduino
Research
🌕 Full paper
🌗 Poster/Demo
Under Preparation
In this work, we examine over 50,000 images across hyper-palatable, normal, and healthy categories to identify patterns in their visual composition—specifically saturation, color entropy, and spatial alignment—with computer vision and CIELAB color space.
[ Paper ]
Choi Eunsol, Spackman Christy, Lahey Byron
We present a multisensory audio system with microencapsulated scent. As the user scratches or plays the record, surface friction activates localized scent release—coupling the tangible input with olfactory and low-quality audio output. This system explores how physical, auditory media can be reimagined as a tangible recollection.
Choi Eunsol, Kang Younah
Multisensory modalities were incorporated into a self-ordering kiosk used for daily food selection. Subsequently, we conducted an experiment to observe how participants perceived an unfamiliar food on a multisensory interface, and found them to exhibit a significantly increased willingness to try the food regardless of level of fear.
[ Paper ]
Choi Eunsol, Xie Yi, Chen Sihao, Carstendottir Elin, Melcer E.F.
Scents can be used to augment games and playful technologies, enrich the play experience, and evoke specific emotional responses. However, scent can also serve as an effective storytelling tool by its very presence/ absence to be a game narrative mechanism. We present Scented Days, where we showcase the use of olfactory cues to deliver narrative elements.
Under Preparation
We present a compact, reversible heating and cooling platform to explore the surface sensory materiality of sugar glass. Our system uses a Peltier module for small-scale simulation of the hard candy pulling process— to surface-changing via thermodynamic transitions.
[ Blog ]
Academic Services
Teaching
2025.07 Lead VR Instructor @ Meta
2025.01 TA in Ethics and Activism in HCI @ UCSC (with Mahnaz Roshanaei)
2024.09 TA in Foundations of Video Game Design @ UCSC (with Noah Wardrip-Fruin)
2024.01 TA in Intro to Build (Advanced): Physical Computing @ UCSC (with James Fey)
2023.09 TA in Intro to HCI Methods @ UCSC (with Kate Ringland)
2021.07 Instructor for Backend Bootcamp @ Yonsei University
2020.09 TA in Interaction Design @ Yonsei University (with Younah Kang)
2020.02 TA in TAD CAPSTONE Project @ Yonsei University (with Keeheon Lee, Younah Kang)